Oculus Quest 2 Review
Performance and battery life: more pixels, more fun While the Oculus Quest 2 is not a radical redesign of the first headset, neither inside nor out, it has received a considerable technical upgrade. With a resolution of 1832 x 1920 (nearly 2K), it has 50% more pixels than the Quest and more than the PC -powered Rift S. The performance is backed by a new custom Snapdragon XR2 chip and an increase from 2 GB RAM to 6 GB.
And the difference is noticeable, especially when we compare the Quest 2 to the Rift S. The text is undoubtedly sharper, and the image is simply crisper overall. Do games look stunningly good? No, but they look damn good for a medium that still feels like science fiction at times.
Perhaps even more exciting is the refresh rate of the Fast Switch display LCD, which has been swapped out for the OLED panels of the first Quest and will soon allow 90 Hz for smoother gameplay and, hopefully, less motion sickness due to the lower lag.
And as VR users who are unfortunately prone to the dreaded combination of hot face and wobbly legs that a bad experience can bring, we are all for anything that eliminates the nausea. Until then, only the home screen runs at 90Hz, and that definitely makes a big difference.
Oculus has decided to keep the 6 degrees of freedom (6DOF), and it works as brilliantly as before. Whether sitting, standing, or patrolling the Guardian border, the Quest 2 registers every movement. And that goes for the subtle movements, too, like lining up a sniper shot perfectly or adding backspin to a forehand in a game of virtual table tennis.
Earlier this year, Oculus added support for hand tracking, which registers button inputs by asking you to squeeze your fingers together. This also feels almost magical at times, and it only takes a minute or two to set up, but it’s not quite as reliable as using the touch controllers.
You can expect longer battery life from the Quest 2’s controllers, but the headset will still give up the ghost after 2-3 hours. That does not sound good on paper anyone who spends more than a few hours at a time on VR probably will not know what reality they actually belong in anymore. Or, you know, just get a headache. And if you are really hardcore, there’s an optional headband with a built-in battery that doubles the life of the headset. Oculus says the Quest 2 fully charges in 2.5 hours, and that seemed to be true in our test.
Setup: a Guardian’s permission With the Oculus Quest 2 on your head, you can star in your own Star Wars movie, box with the best of them, and climb mountains before you get to work, but setting up the device is as satisfying as pretty much anything else it can do.
Once you have turned on the headset (remember, you do not have to worry about wires), found the right fit, connected it to your Wi-Fi, and paired it with the Oculus app on your phone, you’ll be prompted to follow the on-screen instructions to set up your Guardian.
This is where you draw a virtual outline around your play area to set boundaries. If you even come close to crossing your Guardian’s boundary, a red warning wall will appear, and if you break through it completely, you’ll see a real-time view of theĀ physical world around you. This way, you can indulge in the occasionally nauseating thrill of VR without worrying about punching a hole in your TV.
Oculus offers recommended dimensions for room-filling apps, and the headset will warn you if your dimensions are off. There are many excellent stationary VR experiences out there, but be aware that you’ll need a fairly large room to get the most out of the Quest 2. You should also know that this is the first Oculus headset that requires you to sign in with your Facebook account, even if you already have an Oculus account. If you do not, you will not be able to use the Quest 2 at all.
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